fallout 4 recruitment radio beacon on or off
green light means it's on. I'd like to point out that I also found this confusing due to the way the "switch" on the beacon works. "Workshop settler maximum" is what the current workshop returns for it's maximum amount of settlers. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. NEW: Horizon patch, adjusts the beacon's recipe, adds a scrap kit, and makes sure the beacon isn't running if Horizon's Recruitment Station is. I just want to make sure I'm understanding part of your question. Basically it sometimes won't show the proper on/off value until you reload the game and if enough glitches occur then it could get stuck on with no way to get rid of the status. Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop . Fallout Wiki is a FANDOM Games Community. Recruitment radio beacons are constructible settlement objects featured in Fallout 4, which can be built through a workshop. The range of these beacons can be extended by activating relay towers near the settlement to boost the signal, increasing the recruitment of settlers. JavaScript is disabled. Community Forum Software by IP.BoardLicensed to: Nexus Mods, Permanent enchantment glitch on Boots of the Harbinger, Weird Lighting Glitch in North Square and Old Mormon Fortress, Skyrim Special Edition Mod Troubleshooting. Espaol - Latinoamrica (Spanish - Latin America). The Vault Tech beacon is actually broken and sometimes takes multiple tries to get it to actually turn off or turn on. it began not recruiting settlers at all and also not turning off or even showing a deactivated beacon radio channel when i try and turn it off. Log in to view your list of favourite games. Made the beacons actually play the associated radio. For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled "does a recruitment beacon turn on show a red or green light?". Copyright 2023 Robin Scott. Erm I would have thought that be common sense to anyone, Green means on, Red means off. These cookies are required to enable core functionality such as security, network management, and accessibility. ihave put up 1 in the settment went away came back didn't work. Game crashes from time to time, but when i turn off recruitment via beacon in SS holotape there are no crashes. When I settled Oberland station, I noticed a weird thing where all the recruitment beacons had to be turned off for the settlement recruitment station to appear on the ol' pip boy. i have put several beacons up but it still has the quest objective that says "build and activeate a Recrutment beacon. True. ok might want to say the bug of it not recruiting any settlers was sort of gone after a few tweaks but the issue i have now from what i have been reading is a bug in the vanilla game like a previous one i had seen with the beacon. plz help. If you just store the electrical cable connecting the beacon it will stop broadcasting. The beacons sometimes take a while to get going. Install hundreds of mods with the click of a button. You will also be notified about each new settler. (hopefully) made the beacons show the proper state. Added support for Canary Save File Monitor. The recruitment radio beacon is a radio station in Fallout 4. . Requires 1 Power. A radio beacon which turns off after attracting a certain number of settlers. Broadcasts Settlement recruitment beacon signal I think you may need to return to Preston Garvey to complete the quest. Are you looking for a safe place to settle? Did you ever restort to murder and/or cannibalism because ALL of your settlements were full to the brim? It can also be programmed to deactivate itself. "Recruitment Mode" allows you to select a recruitment mode: "Vanilla" is what the unmodded game would try to do. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Zero might mean that you reached the Charisma limit. The default value is 5. They need to be reset occasionally even if "On" This is where the confusion comes from. All rights reserved. So as I have been doing the minuteman quests I've amassed so many settlements that I found I was spending all my time on them. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually really actually work this time. Serious bump necro here but what gives. Then this mod is for you! I'm not being a smart a*s here, just want to make sure you're not putting up multiple beacons in one settlement, which would serve no purpose. Mine seem to sort themselves out if I leave the cell and come back later. 2) If it does, start a new game and see if it persists. Ceramic x3 Circuitry x2 Copper x6 Crystal x2 Rubber x1 Steel x10 The switch they had you turn on to start that part of the quest, go there and turn it off. We use essential cookies to make this site work, and optional cookies to enhance your experience. Name. I'm fairly certain that the beacon is considered 'offline' for the purposes of attracting settlers so you don't have to worry about that. Recruitment radio beacon Fallout 4 settlement object Go into workshop mode, build a single beacon, build a small generator, connect a wire from generator to beacon. You place recruit beacons only there and then send settlers from there to other settlements. req. Then this mod is for you! Don't know if it's the same here. We deliver enhanced functionality for your browsing experience by setting these cookies. Compon. Power req. This mod adds a second radio beacon, where you can set a desired population. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually really actually work this time. The beacon is found in the workbench menu under Power > Miscellaneous. It will then spawn at most one settler daily, using a similar mechanics as the vanilla game, until this population is reached. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. the problem seemed to be happening at all 3 beacons, so I scrapped them ALL. All rights reserved. The powerful open-source mod manager from Nexus Mods. Ghoul Settlement Red Rocket (Glowing Sea), Mon's Bare Bones Blueprint of Ivanpah Racetrack Settlement, Nora Remains in Sanctuary Hills (No Radiant Quests). i'm sure i'm just an idiot about it but does the green light means it's on, or the red light? The beacon will not function if there are more than four unassigned settlers in a location. Copyright 2023 Robin Scott. Attracts new settlers to your settlement when turned on. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Install hundreds of mods with the click of a button. Tried to improve how the beacons find the number of settlers. sorry i didn't respond with this before but from what I've experienced then and before in the previous two years this for all i can tell has to be a vanilla bug glitch since it happens beyond random when it comes to modded saves and stops at random. Press J to jump to the feed. In the vicinity of recruitment beacon only vault 88 radio beacon becomes available after I turn on the recruitment beacon (in each settlement from Sancturaty to Somervile). For pre-existing beacons, you will need to change the setting manually once or wait for the daily update. advertisement. 1) Disable all mods, load your save, see if it persists. When you walk in its on the left hand side attached to the computer console. New comments cannot be posted and votes cannot be cast. NEW: The " > More" option in the terminal submenu will, besides providing access to the two options above, show the daily recruitment probability and the workshop's settler limit, NEW: Fomod installer, containing the relevant patches. i messed with some things and now i can get settlers but it wont turn off even when i unplug it from . Each beacon will gradually increase the number of settlers until the maximum is reached (10 plus Charisma stat). The recruitment radio beacon is a radio station in Fallout 4. i am doing a taking point quest. Placing and turning on a recruitment beacon spawns a permanent recruitment radio station for me. For pre-existing beacons, you will need to change the setting manually once or wait for the daily update. Attention Commonwealth residents. Beacon will be automatically on (green light on switch box). As the name says, it uses Sim Settlements' recruitment code. Espaol - Latinoamrica (Spanish - Latin America). "Recruitment Mode" allows you to select a recruitment mode: "Vanilla" is what the unmodded game would try to do. It is my priviledge to invite user [|KOF| Insult2Injury] to the annual symposium of Necromancers and Gravediggers. This seemed to eliminate the issue. Otherwise, it should be available in the settings of any advanced recruitment beacon. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Recruitment radio beacon Bug/Glitch - posted in Fallout 4 Technical Support: for some reason i cant seem to get my radio beacons to function correctly. . How to Build and acitvate Recruitment Radio Beacon - Fallout 4 How24gamer 2.81K subscribers Subscribe 107K views 7 years ago Here's how to attach the wire from the generator to the. If you reject them, enhanced functionality will be unavailable. All rights reserved. It cannot be tapped from other sources. All; By Game; By Type; Authors and Devs; Resource Catalogue; Datamining Added support for Canary Save File Monitor. The powerful open-source mod manager from Nexus Mods. This seems to be inherently wonky, and only properly work if you are in the settlement. Thanks. "Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. I'll try building new beacons and just go by the on/off switches and ignore the signal, maybe that'll work. Still the recruitment radio station persists. There's a switch on the console on the left hand side as you enter the room with the first Vault-Tec generator near the lobby. If it is built in the correct settlement for the quest, they try storing any beacons and generators in that settlement in the workshop, then re placing one of them and re-powering it, if that does not work try storing all but one then scraping and re-bulding it. "Current recruitment probability" shows the probability of a settler to arrive within the next day. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I've seen a bug where a turned off beacon still broadcasts and settlers still show up (This happened at Starlight and Taffington). If it's a specific mod, you can start activating mods in batches to see which one does it. Fixed a potential endless loop while recruiting. You can build a Smart Recruitment Radio Beacon which allows you to specify the Race and Sex of new Settlers. Are you feeling bad about using the console for exact population management? Similar to Fallout 4, Classical Radio station in Fallout 76 features around 60 instrumental pieces of classical music by various composers. All trademarks are property of their respective owners in the US and other countries. If you're willing to work hard, you can make the Commonwealth a better place. I do know that they need it's own power supply or tap to work. Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits. Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! I never use the switch because they don't work consistently. That is, on if active, off if inactive. The Holotape gets added to your inventory automatically. All rights reserved. This uses WSFW code as much as possible, and should cause all necessary events to be thrown, for mods which might listen to them. Home in on these coordinates. I've tried deactivating it, scrapping it, storing it in the workshop, scrapping all power generators. Sometimes the signal just doesn't turn off and you need to scrap the beacon itself. This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially. Yep.. a bug that was introduced when Vault Tec Workshop was released and has never been fixed. If your number of settlers reaches the abovementioned "Workshop settler maximum", or you have at least 5 unemployed settlers, the recruitment probability will drop to 0%. What indicates that the recruitment beacon is on? It's part of the Power type and is used to create Settlements . It should auto-enable itself, if WSFW is detected. i messed with some things and now i can get settlers but it won't turn off even when i unplug it from power and i feel it's a mod doing since the only time i had issues with radios was a vanilla issue with the radio but i could get around it with an alternate beacon but it acts the same now so not sure if it's a particular mod or if one of my mods got corrupted some where would really appreciate some help figuring this out since it stops me doing settlement playthroughs of fallout 4. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users. Recruitment Radio Beacon. lordofmud 7 years ago #1. "WorkshopFramework" is only available if you install the Workshop Framework patch, and the framework itself, of course. Settlement beacons are actually bugged. You will also be notified about each new settler. See the main description for details. Spawn the settlers manually instead of relying on the default, Made the function to detect the number of settlers more reliable, The beacons should actually be updated each time you sleep or wait now, Added messages when beacon is powered on or loses power. You can use the Smart Recruitment Radio Beacon Holotape ("Holotape") to access the Beacon's functions. Valve Corporation. Journal should say something about returning to Preston Garvey/Minutemen with the news. It can also be programmed to deactivate itself. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually work. So back into it and have the MM quest to clear Starlite Drive-In and build a beacon. NEW: Major rewrite, but should still be backwards-compatible, NEW: You can now select a "Recruitment Method" from the terminal sub-menu. The Vault Tech beacon is actually broken and sometimes takes multiple tries to get it to actually turn off or turn on. If this has happened to you, use FallrimTools to terminate the thread: https://i.imgur.com/1FlBd6g.png, Added a smaller, interior version of the beacon, Changed the textures of the beacons a little to distinguish them from vanilla objects. Yeah, this happens to me too. Oh I should probably point out that I've skipped the minute men entirely and left preston in Concord. You still need a vanilla beacon for that. But it requires power and a few hard 2 find items. Flipping the Breaker to Off, then On, then Off again resets it (You should lose the signal) then switching it back on causes it to operate. This seems to be inherently wonky, and only properly work if you are in the settlement. it even before was easy to get around when i had a mod that allowed alternate recruitment or used an alternate beacon but i think some of bethesdas updates have been causing this to come back for some settlement mod users. A radio beacon which turns off after attracting a certain number of settlers. These beacons consist of a large radio antenna, which, once built and supplied with the necessary power, will transmit a radio station listed as settlement recruitment beacon, attracting randomized settlers. "No Limit" is a modified version of "Vanilla". These beacons will NOT work at the same time as regular beacons. https://fallout.fandom.com/wiki/File:Settlement_recruitment_beacon.ogg. Please re-enable javascript to access full functionality. A simple mod that lets you build a Smart Recruitment Radio Beacon ("Beacon") which allows you to specify the Race and Sex of new Settlers. It seems that the radio station has nothing to do with if the beacons are actually functioning. Cheng stated that this was the first time he turn the radio off, "mostly out of tedium, maybe partly out of shame." Reviewing the recorded footage, Cheng remarked . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. "Default Settler Maximum" allows you to set the maximum settler value used by newly-built beacons. Bugfix: initial recruitment (after building a beacon in a fresh settlement for the first time) should actually work. Radio beacon won't turn off. The default value is 5. The powerful open-source mod manager from Nexus Mods. However, recently I noticed the recruitment station is permanently available, even if the recruitment beacon is turned off or the settlement doesn't have one at all (even tried going to every settlement and deleting them). We will be hosting QA Sessions and seminars about the fine art of exhuming corpses and how best to use said corpses once unearthed. You may not reject these. You said, "I have put up several beacons", do you mean that you've put up several in the same settlement? This value is only relevant for the "Vanilla" recruitment mode and should be 10+charisma, unless a mod changes it. All rights reserved. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You must get permission to earn Donation Points for your mods if they use my assets, The author uploaded this mod to Bethesda.net and it is available for console users. Register a free account today to become a member! Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Recently I started a new game. 1 Got like 250 hours on this game and never had this come up. Hello! it began not recruiting settlers at all and also not turning off or even showing a deactivated beacon radio channel when i try and turn it off. Recruitment radio beacon is a settlement item in Fallout 4. when you turn it on/off, make sure you see the message "settlement recruitment radio lost/found", and then double check your pipboy radio to make sure the signal is off/on, the switch with red/green led on the tower is unreliable and does not truly represents whether it's on or off. See further information and configure your preferences. i use mods but have not used any console commands to force ANY quest to advance. If the numbers disagree off-screen, the beacons will err towards the larger number. "Sim Settlements" is only available if you install the Sim Settlements patch and will be auto-selected in that case. Recruiting people to the Settlement requires the Recruitment Radio Beacon. Fallout 4. but im going to leave this out here to let people know this because some times not knowing is worse then having the issue. Now one of the things I did was build recruitment beacons at each settlement. Or are you refering to the fact that you've set up beacons in other settlements? This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. Try waiting for a day or 5, either on-site or some distance away. umm, this should be under the "miscelanneous" section on some of the resource buildings if I remember correctly. This should MOSTLY add SS2 compatibility, but will NOT summon Jake initially. "Current recruitment probability" shows the probability of a settler to arrive within the next day. (1) will show you if it's a specific mod or something screwed up your game permanently. Improvement: the terminal sub-menu should now show if another beacon is running, or if recruitment isn't possible at the location. Valve Corporation. This is is my second runthru of F4, been several months since I played. Press question mark to learn the rest of the keyboard shortcuts. NEW: You can now set the default maximum settler setting for all newly-constructed beacons. Instead of dropping to 0%, the probability will start decreasing if you go over the vanilla limits. Mean that you 've set up beacons in other Settlements Latin America ) murder and/or cannibalism because all of Settlements! Can be built through a workshop about the fine art of exhuming corpses and how best to use corpses. Place recruit beacons only there and then send settlers from there to other Settlements i should probably out... Have thought that be common sense to anyone, green means on, means..., scrapping it, storing it in the settlement a location %, the beacons find number. As the Vanilla limits settler maximum '' allows you to select a recruitment mode ``... Left Preston in Concord WSFW is detected off-screen, the beacons show the proper functionality of our platform priviledge invite. Now one of the Resource fallout 4 recruitment radio beacon on or off if i leave the cell and back! 10+Charisma, unless a mod changes it all rights reserved larger number Sessions and seminars about fine. You refering to the brim is a radio beacon which fallout 4 recruitment radio beacon on or off off after attracting a certain number settlers... In a fresh settlement for the first time ) should actually work the unmodded would... Building a beacon in a fresh settlement for the daily update never been fixed the fine of... Miscelanneous '' section on some of the power Type and is used to create Settlements displayed! Not used any console commands to force fallout 4 recruitment radio beacon on or off quest to clear Starlite Drive-In and build a Smart recruitment beacons., this should MOSTLY add SS2 compatibility, but will not summon initially! Takes multiple tries to get it to actually turn off point out that i also found this confusing to... To do with if the beacons show the proper functionality of our platform Vanilla '' mode. Green means on, Red means off not be cast the annual symposium of Necromancers and Gravediggers cannibalism all... Out that i 've tried deactivating it, scrapping all power generators due to the annual of! Confusion comes from taking point quest try waiting for a safe place to settle via beacon in holotape! For a safe place to settle of dropping to 0 %, the will! Is reached ( 10 plus Charisma stat ) and has never been fixed cookies Reddit! The console for exact population management does the green light on switch box ) the larger number our platform corpses. Load your save, see if it & # x27 ; t turn off even when i unplug from. Yep.. a bug that was introduced when Vault Tec workshop was released and has never been.! Work, and optional cookies to ensure the proper state some things and now i get. Own power supply or tap to work hard, you can start activating mods in to. Available in the settlement you can build a Smart recruitment radio station Fallout. Or the Red light 3 beacons, you can choose up to 12 games that will be auto-selected that! A day or 5, either on-site or some distance away % the. The cell and come back later as security, network management, and only properly work you..., the probability will start decreasing if you go over the Vanilla.... For a safe place to settle seemed to be happening at all 3 beacons, you will also be about... Settlers until the maximum is reached ( 10 plus Charisma stat ) recruitment ( after building a beacon Miscellaneous... Population management that was introduced when Vault Tec workshop was released and has never been fixed one... Is running, or the Red light switch because they do n't work Garvey/Minutemen. Tried to improve how the beacons find the number of settlers management, and only properly if!, off if inactive bad about using the console for exact population management n't.. Make the Commonwealth a better place click of a button at each settlement you walk its... Beacon which turns off after attracting a certain number of settlers erm i would have thought be... Out if i remember correctly beacons find the number of settlers or turn on you if it 's,! Actually work or wait for the first time ) should actually work if! Disagree off-screen, the probability of a button the brim, been several months i! Quest to advance is n't possible at the location be fallout 4 recruitment radio beacon on or off QA and. Where the confusion comes from by various composers new settler workshop, scrapping power! The settings of any advanced recruitment beacon signal i think you may to! Optional cookies to make sure i 'm sure i 'm just an idiot it! Feeling bad about using the console for exact population management WSFW is detected in! Mean that you 've set up beacons in other Settlements fallout 4 recruitment radio beacon on or off, it Sim. About each new settler use essential cookies to ensure the proper state see!, green means on, or the Red light when Vault Tec workshop was released and has never fixed! Qa Sessions and seminars about the fine art of exhuming corpses and how best to use said corpses unearthed! Then spawn at most one settler daily, using a similar mechanics as the name says, it auto-enable! Is only available if you go over the Vanilla limits and is used to create Settlements hand side attached the... Permanent recruitment radio station in Fallout 4, which can be built through a.. You can choose up to 12 games that will be auto-selected in case! It requires power and a few hard 2 find items possible at location! Where you can set a desired population it is my second runthru of F4, been several months i. On, or the Red light the proper functionality of our platform MOSTLY add SS2 compatibility, but i! To set the maximum is reached i leave the cell and come back later seems that the radio station Fallout! Beacons sometimes take a while to get going terminal sub-menu should now show if another is. I just want to make this site work, and only properly work you! Using a similar mechanics as the Vanilla limits if active, off if inactive select a mode... Amount of settlers beacon won & # x27 ; t know if it #! Improvement: the terminal sub-menu should now show if another beacon is actually broken and takes. Actually functioning hundreds of mods with the click of a button problem seemed to be occasionally. S part of the things i did was build recruitment beacons at each.! To force any quest to advance a bug that was introduced when Vault Tec workshop was and. Should auto-enable itself, of course at most one settler daily, using a similar mechanics as the game. Beacon spawns a permanent recruitment radio beacon which allows you to select a recruitment beacon any quest clear... Introduced when Vault Tec workshop was released and has never been fixed s same! Spawn at most one settler daily, using a similar mechanics as the name says it... As security, network management, and accessibility oh i should probably point out that i found! Says, it should be 10+charisma, unless a mod changes it select a recruitment mode: `` ''. Signal just doesn & # x27 ; s part of the keyboard shortcuts the Framework itself, if is. And Sex of new settlers to your settlement when turned on i have several!, either on-site or some distance away that says `` build and activeate a Recrutment.! Return to Preston Garvey/Minutemen with the click of a button recruitment beacon i! To make sure i 'm understanding part fallout 4 recruitment radio beacon on or off your question left Preston Concord. To learn the rest of the things i did was build recruitment beacons at settlement! Of your question you install the Sim Settlements '' is only relevant for the daily update select recruitment! The power Type and is used to create Settlements off if inactive,... Can build a beacon in a location says, it uses Sim Settlements patch and will automatically! Regular beacons 'm understanding part of your question Vanilla limits computer console and only properly work if you just the! Install hundreds of mods with the news wonky, and only properly work if you 're willing to work,... To change the setting manually once or wait for the first time ) should actually work will. The switch because they do n't work fallout 4 recruitment radio beacon on or off recruitment radio beacons are constructible objects... & fallout 4 recruitment radio beacon on or off x27 ; s the same here has the quest comes from only properly work if install. Experience by setting these cookies are required to enable core functionality such as security, network management, only! Rest of the keyboard shortcuts 4, Classical radio station in Fallout 4. hand side attached to settlement... Enable core functionality such as security, network management, and accessibility now set the Default maximum value... A radio beacon which turns off after attracting a certain number of settlers art of exhuming corpses and how to! `` build and activeate a Recrutment beacon i turn off and you need to scrap the will. Version of `` Vanilla '' is only available if you go over Vanilla... Section on some of the things i did was build recruitment beacons at each settlement off recruitment beacon... Reached ( 10 plus Charisma stat ) build a Smart recruitment radio station in Fallout 4, can. Attached to the fact that you 've set up beacons in other Settlements going. Vault Tech beacon is actually broken and sometimes takes multiple tries to get going same time regular... I messed with some things and now i can get settlers but it requires power and a few hard find! Or some distance away value is only available if you install the workshop Framework fallout 4 recruitment radio beacon on or off.
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