nwn2 motb best weapon enchants
Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. A thousand years of living has taken its toll on the Founder. When you reach the steps heading down to the crematorium area (youll see a massive furnace in the distance), save your game and park your party at the top of the stairs, using your most powerful character to head down first. Many of them will be ethereal and untargetable as they cast their opening spells, so itll be difficult to hit them with weapons, but eventually their protections will drop and youll be able to start whacking away. After defeating the Mistress and the guards, head up to the Covens pedestal and search the corpses in the area for more loot. When youre ready to move on, head west into the scriptorium. Yulia: Yulia tests your constitution with the Rite of Endurance, which challenges you to stay in a freezing tub of water for as long as you can stand it. In no particular order, we headed for the Wells of Lurue first. Read everything here before interacting with the body; there are two books and a revenge list. Target your fire on a single knight at a time, and hopefully your elementals will distract the rest. If you head into the room with all of the mephits, youll see that its split in two by a gate with a door in it. Sure, you may look funny, but you'll be all but untouchable in combat. After youve completed the Re-Exile, Left to Rot, and Burning Hatred quests, return to Nadaj in the Lake of Tears Garrison for one last task. Its a mighty helmet for any character, so its worth getting. Keep in mind that you won't get malleate spirit until you're almost done with act II - so you can't get more than +4/+5 bonuses until then. Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. If you attempt to prevent the thing inside you from eating his soul, then Okku will join you as a party member. Killing them will yield the usual essences, while Sarduris will also drop the Deea pouch, which will hurt your Wisdom and Diplomacy scores and match them with equal contributions to your Strength and Intimidate scores. One way or another, you're going to be fighting your way out of here. Should you return both of the Tomes intact to Rammaq, hell give you the Dire Totem of the Beastlands, which confers a permanent, magical bonus of +4 to each stat (Strength, Constitution, etc.) Soyou probably dont need to. Still, with her ability to wear heavy armor and shields, she can eventually get a pretty high armor rating, allowing her to stand in the thick of things and distract the enemies from your more potent damage dealers. We had a lot of trouble healing it with Gann, since he cant target it for Heal spells. There isnt much to see in the Bazaar area of Shadow Mulsantir, but if you proceed up the path to the northern part of town, youll see an open door in a building just to the east of the Veil Theater. Both of these latter locations will give you quests. Thieve's Hood (OC): immunity to KD and Poison and some minor skill bonuses. In this post, we'll go through all the cheats and console commands in Neverwinter Nights 2. When they're all activated, they'll open up a load of loot for you. (If you didnt obtain the latter, feel free to head there now and do so. If you attempt to leave the room with more than one housing in your inventory, the defense system will activate (which is worth checking out at least once) and return you to the repository. You'll be able to see a lot of the groups of enemies before they see you here, so take advantage of it. The most experience here is apparently gained from letting him off the hook, however, via the second option. On the other hand, he cant cast any spells nor equip any items, save for amulets and rings. Monk smashes most everything to tiny, bloody chunks with their fists and feet. When you attempt to leave the Sloop, Zorah at the door will make you pay 500 gold for starting a fight. Now, when you manage to make it to the Red Tree, you have two options: you can use the Bark Cinders and the Blighted Leaves on the Pure Sanctuary Water or on the Legendary Blood (simply right-click on the former in your inventory and apply them to the latter). On the western side of the area, youll find Selkhit. In the end, youll come to another choice: you can kill the Founder - and by extension, kill a part of Safiya - or let her live. The wyverns here will cast a debuff on you, but it will fade away after a turn or two, so no need to use Restoration on it. When Khai is dead, a lengthy dialog with Safiya will ensue. Check the blacksmiths desk as well before heading to the southeast. If the item you wish to craft is equipped on the character, it must first be transferred to the . Head inside to find Heilaris house. One is in Inarus chambers, and the other one is in the room to the southwest of the main hall, directly to the south of where the pit fiends lie. Requires: Caster level 15, Craft Magic Arms and Armor feat. To the northwest and southwest are exits to various ruins; theyre dead ends and not necessary to visit, but youll get some loot if you explore them thoroughly. You will also need the Feat Craft Magical Arms and Armor By default, weapons have 8 points to spend on enchantments, and other item types have 10 points as a base. Ask Safiya if shes all right when she stops you to gain a bit of influence, then move forward to take on Okku, the bear god. When youre done with the sidequests here, you should have a few choices on where to go. Move near the Mosstone with Gann in your party and hit the R button to enter your dream. Ivin Borsk is holed up here along with a group of rowdies. Damn vampire monks! Kill it to find a pair of Shocking Golem Arms; it would appear that youre going to be making a new golem in the expansion. With +12 strength, it should put most characters over the top, although our weaponmaster already had 24 strength even before equipping it. One way or another, this quest will end up with your obtaining the Jar of Condensed Orglash Essences, which is key to putting out the fire in the Burning Grove. To prevent it from heading your way, you may want to engage in the dialogue with him, then simply turn around and run backwards out of the room, perhaps after summoning a monster or two. Its easiest to go ahead and start with Demons at the Gates, so offer to stay at the gate and defeat the enemies that arive. His abilities are fairly redundant with Safiyas, but hell still be a pretty handy addition to the party if you choose this path. If you select the "I think we should hear her out" option, youll earn influence with Gann. Thats located in the southwestern corner of the map, near the giant earth elemental there. Use it on a Volatile Spirit Essence to learn the Malleate Spirit ability. When youre ready to continue on your journey, itll be time to head to Shadow Mulsantir. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. When youre ready to leave, click on the portal that heads to Shadow Mulsantir. The first room you enter here has locked doors to the west and south and an unlocked door to the north. You can gain some points with her by telling her that she seems to care for her familiar as you walk up the ramp in front of you. Ammon Jerro lies, soulless, in the corner of the same room as Bebtu. The beam will travel out this room, make a U-turn in Safiyas room, head through the center obelisk into a southern room, then proceed through a doorway (youll need to bash the bookshelf that blocks its passage) and through a couple more rooms until it reaches a receptacle in the southwest. If you do so, youll enter. Doing so will cause your spirit energy to reduce at a rate of six points per five minutes of gameplay or so, which may not sound bad, but can definitely add up. Do not click on them here, though. In order to power up the machine, grab the Imaskari Globe from it. If you're worried about the game's difficulty, we highly recommend a weaponmaster character; with the changes to enchanting in the expansion pack, it can be pretty easy to make yourself a high damage weapon. GameSpot's Walkthrough to Mask of the Betrayer will reveal all. The archers here hit pretty hard, so try to take them down with spells and your own ranged attacks before moving too far down. Since you get a bit more experience for taking the long way around, well assume that thats what you do. There is one quest that can be completed here, and one that can be advanced. By Like its spiritual predecessor, Planescape: Torment, MotB itemization is quite interesting and varied. Take advantage of this and pelt him from a distance with a powerful spell before engaging him. How do I reduce skill points using the console? If you head out to the north and bear to the east from the door, youll find the Archives, where you can pick up a number of scrolls and a couple of quest-related books. You can also complete Fentomys quest, and meet a rather insane Hagspawn. Mask Fragments: If you managed to find all of the mask fragments in the various dreamscapes throughout the game, Kelemvor will tell you of an option that now becomes available to you: if you can somehow manage to return the mask fragments to Akachi, he may yet be reminded of what he once was, and be freed of his curse. We personally chose to burn the grove down, which entailed casting fire spells on all of the tree roots nearby. You can use it as often as you like here, with no cooldown, but using it will prevent you from doing anything else for a turn, including attacking, but you will wind up doing a good deal of damage with each blast. If he doesnt, hell drop some trinkets, including a set of Bracers of the Inner Planes, which instill 20% resistance to all elemental damage and damage from positive and negative energy. Third Door: A Lesser Primal Fire Elemental will pop out of the door here. There are a couple of maverick fire elementals here that you can use Provoke Spirits on if you happen to need to eat some souls. Nefris is dead, but her tower here in the school may hold some clues as to what she was up to. You may see a large room in the middle of the map here; explore it if you like. The device wont activate - not yet. When you do that, opening the door will cause lightning to kill a random mephit. Shell give you the Shadow Mulsantir quest, but if youve already discovered or passed through a shadow portal, youve probably already completed it. For example. Master Inarus, on the eastern side of the classroom floor, asks you to devour a soul or a spirit in front of his class. What happens now depends on whether or not you have Okku in your party. You seem to retain whatever buffs you enter with, so cast a bunch of them on yourself and go to town on the berserkers as they arrive. Apparently Windy wished his master to disappear, but Enzibur instead killed him, thus causing one of the conditions to be met. Weapon Base DMG Threat Multi Size Damage Type Feat Required; Bastard Sword: 1d10: 18-20: x2: Medium: Slashing and Piercing: Exotic: Battleaxe: 1d8: 19-20: x3: Medium . The nearby machine isnt marked on your map, but if you examine it, either you (via a Lore check) or Safiya should be able to deduce its basic functionality. As the fight progresses, Akachi will shed parts of himself and create minions of himself. The Wells of Lurue first the thing inside you from eating his soul, then will. A Volatile Spirit Essence to learn the Malleate Spirit ability you have in. Armor feat the long way around, well assume that thats what you do that, opening door! And meet a rather insane Hagspawn Safiya will ensue, we & # x27 ; s (. With their fists and feet: Caster level 15, craft Magic Arms and Armor feat so. 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